" I'm Ivan, a computer engineer heavily focused in Hardware & Software Integration Development with S-tier level Hardware-Crafting skills. "
$ echo "Veteran Unix-Like OS user"
📍 Madrid, Spain
🏢 Studying at Polytechnic University of Madrid, Spain
Model and invert physical systems stimuli using curve fitting and branching logic. Enables real-time translation over MCUs/FPGAs with LUT export, easily build custom sensors from minimal hardware. Written in Rust
Generate PWM signals with no dedicated MCU to directly control in realtime physical HW using low-level simulation over non RTOS OS (usage of spinlocks). Written in Rust, FLTK GUI
Simple eye candy serial based PDP-1 blinkenlights frontend written in Rust, FLTK GUI
Complete FPGA-Based area mapping UGV (Unmanned Ground Vehicle) over a Digilent's Basys 3 using a single ToF Module & stepper motor, custom Realtime serial byte-packet protocol.
Used by main ToFMAP project in order to achieve area mapping. Written in C++ & OpenGL
Using ToFMAP-Viewer as a physics engine to recreate nice particle collisions
Map generation based in random regions of the perlin noise (z-null bi-dimensional slice). Pathfinder solver using A* (90º turns)